OSRS Mage Training Arena - RuneScape Guide (2024)

Intro
Getting Started
Alchemists' Playground
Telekinetic Theatre
Enchanting Chamber
Monster Graveyard
Shop and Prices
Stats of armour and weapons

Where:

Above the Duel Arena, Al Kharid. To get there, you have to go inside the gates of the Duel Arena, it's then north of the hospital/prayer altar.

Item Suggestions:

  • Lava Or Mud Staff (Provided you have enough money, if not, any of the basic elemental staves would work.)
  • LOADS of Nature Runes (around 750+ will do)
  • LOADS of Cosmic Runes (around 750+ will do)
  • LOADS of Law Runes (around 500+ will do)

Introduction:

A new arena has been uncovered known as the Mage Training Arena. It is in this place that you build up points through the different areas within the arena - The Telekinetic Theatre, The Alchemists' Playground, The Enchanting Chamber and The Monster Graveyard.
Each area will test your ability to use certain spells. Succeed, and you will receive new rewards to further aid your magic training outside of the arena.
The magic in the Arena is incredibly powerful, but don't worry - should you happen to die, you'll respawn by the Arena without losing your possessions. Note: Retrieval of multiple god capes from praying at the statue (Only one type of god cape. Ex] 28 Zamorak capes, not all god capes)

Getting started:

Before doing anything, you have to talk to the Entrance Guardian to receive a Progress Hat, with which you can enter the four different training areas.

OSRS Mage Training Arena - RuneScape Guide (1)

Talking to the Progress Hat will tell you how many points you have in the different areas. In each of the areas you will gain so called "Pizazz points", which are categorized in four kinds, each corresponding with the arena where you gained them.
For all those who love to cut down Magic Trees, there are 2 outside the Arena!Also, random events do NOT occur while in the arenas!

Alchemists' Playground:

Requirements:

Fire and Nature runes, Level 21 Magic

Recommended:

Fire staff/battlestaff/mystic staff, at least 100 Natures

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The goal is to get items and alch them for money and Pizazz points.In the top right corner it shows a small menu with the current values of the items.

NOTE:These change constantly! Search the eight cupboards for items. The items are in order as stated in the list on the right side of your screen. The items in the cabinets are going clockwise. They just change their starting spot. The three "empty's" are clumped together. So, once you find an item, you can quickly determine where the 30 gp item is:

OSRS Mage Training Arena - RuneScape Guide (3)

If you're not using a fire/lava staff, I recommend low alchemy, since you get the same GP anyway, although this will reduce your experience gain.

  • Now alch the item indicated by the arrow or is worth 30 gp. You will then receive coins.
  • The number of coins you get is indicated in the small list in the corner.
  • So items don't give their normal high alch value.
  • Try to alch the items which are indicated by the arrow or are worth 30 coins.
  • For every 100 coins you will receive 1 Alchemy Pizazz point and 200 magic Exp.
  • Try to deposit in sets of 100 coins, otherwise you'll lose out. E.G. 1st time you deposit 199 coins, you'll get 1 point and 398 Magic Exp.2nd time you deposit 1 coin. Now you don't get any points, although you have deposited 200 coins in total, the game counts only sets of 100!So deposit your money often. If you log out with gp in your inventory, you will lose it.
  • Be a sport and call out "HERE!" if you find the cabinet worth 30 or has green arrow. Encourages teamwork.

Strategy:

Bring in 4 or 5 natures (So if you mess up you have 4 extra chances) and stash a load of about everything inside the cupoards.Stand by the alchemy guardian and wait for him to say "X can now be converted for free".

NOTE: The item indicated by an arrow can be alched for free! High alch DOESN'T give more coins than Low alch. I hear some of you think: "Oh, I'll just take a few k into the arena then! Easy points!" Your problem is, you can't take money into the arenas.

Telekinetic Theatre:

Requirements:

Law and Air runes, Level 33 Magic

Recommended:

Air staff/battlestaff/mystic staff, at least 100 Laws

The goal is to move the statue through several mazes with Telekinetic Grab. The statue moves according to the angle you stand with it. E.G.: If you want to get the statue to move left. Go to his left side wall then use telekinetic grab on him. The statue moves until it hits a wall. If you press observe statue you will get an overview on the arena.
Each maze uses 7-10 law runes. After completing a maze, talk to the Maze Master, and he shall teleport you to the next one. Completing one maze will earn you 2 Telekinetic Pizazz points. Completing five mazes in a row will conclude in gaining an extra 1k Magic Exp, a bonus 8 Telekinetic Pizazz points and 10 extra Law Runes.

OSRS Mage Training Arena - RuneScape Guide (4)

Enchanting Chamber:

Requirements:

Cosmic runes + runes to cast any of the Enchant Jewelry spells.

Recommended:

Staff/battlestaff/mystic staff of the type of the highest enchant spell you can do, at least 100 Cosmic Runes.

OSRS Mage Training Arena - RuneScape Guide (5)

The goal here is to get shapes from each of the corners and convert them into orbs with the Enchant Jewelry spell. You will get a bonus point for Enchanting the colour which is indicated in the lower right corner. After ten enchantments, deposit the orbs in the hole in the center of the chamber. You'll get 10 points for every 10 orbs deposited in the hole. So you DON'T get 1 point per orb deposited, only per 10!

Locations:

Cube: north-west (1 iscosahedron pile)
Cylinder: north-east (1 pentamid pile)
Iscosahedron: south-east (1 cube pile)
Pentamid: south-west (1 cylinder pile)

You'll get an extra 5 points per 10 orbs deposited. Sometimes, dragonstones appear. Enchanting these will result in gaining extra Enchantment Pizazz points, depending on the spell used:

Enchant lvlType of gemPoints rewared for casting
1Sapphire2
2Emerald4
3Ruby6
4Diamond8
5Dragonstone10
6Onyx12

The dragonstones CANNOT be alched and cannot leave the arena. So dont get any ideas.
NOTE:All experience gained in the Enchantment room is been decreased by 25%.

A Strategy:

Some rooms have 2 shapes by each other. Stand in between and wait for one of the two bonus shapes to show up. Best way is get 13 of each item if you have inventory and wait for bonus to show up. You save 50% of your time doing this, if not more.

Another Strategy:

Switch between the two northern spots. So, what I do usually is pick up 9 red, 9 yellow, and 9 blue (Substitute green in there.) and wait for the bonus to show up.

NOTE:If you log out while INSIDE the arena, you only get your bonus points, not any other points you have earned by making orbs! So always exit the arena before logging out or answering the phone or anything!

Monster Graveyard:

Requirements:

Nature, Water and earth runes, Level 15 Magic.

Recommended:

Mud battlestaff/mystic staff, 100 Natures.

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Your goal is to convert the constant appearing bones into, yes finally a use for it, bananas! Converting bones will earn you Graveyard Pizazz points.
Different levels of bones give different numbers of bananas. The bones are on the side of your screen, each numbered 1-4. Level 1 bones give 1 banana, Level 2 gives 2 bananas, etc etc. Try to get a spot near both a deposit and a bone spawn.
After aquiring the Bones to Peaches spell, they heal more health, and give more points than bananas do.
You sometimes get hit by the bones, so you may wish to eat some bananas yourself! The remaining bananas can be deposited in the Food Chutes around the chamber.
NOTE:If you die, the ONLY thing you will lose is 10 Graveyard Pizazz points, not anything else!

A Strategy:

Don't look for good bones, just pick up 12 bones, cast and deposit. Go fast, and use nurses at Duel arena to heal you back.

Another Strategy:

Pretty easy. I bring 5 lobbys in, and go to a bonepile near the deposit. I found out if you can register math pretty quickly, and recognize the bone stacks that you can actually do this REALLY fast. Bones give 1, 2, 3, and 4 bananas. If you get a 4 color bone, thing 4 in your head, another = 8, another = 12, then 4 normal bones = 16. Think about it and youll usually get REALLY close. Bone level is probably the easiest level. DONT EAT the arena bananas though, eat your own good fish. Cakes work too.

Shop and Prices

With the earned Pizazz points you can go upstairs and exchange them for items. There is a Maximum on the points you can have:
Telekinetic Pizazz Points - 4,000
Enchantment Pizazz Points - 16,000
Alchemist Pizazz Points - 8,000
Graveyard Pizazz Points - 4,000

OSRS Mage Training Arena - RuneScape Guide (7)

The cost is Telekinetic + Alchemy + Enchant + Graveyard Pizazz points:

ItemCost in Telekinetic PointsCost in Alchemy PointsCost in Enchant PointsCost in Graveyard
Beginner wand303030030
Apprentice wand*606060060
Teacher wand*1502001500150
Master wand*2402402400240
Infinity Top4004504000450
Infinity Hat3504003000350
Infinity Gloves1752251500175
Infinity Boots1201201200120
Infinity Bottoms4505005000450
Mage's Book5005506000500
Bones to Peaches (new spell)2003002000200
Mist Rune11151
Dust Rune11151
Mud Rune11151
Smoke Rune11151
Steam Rune11151
Lava Rune11151
Cosmic Rune0050
Chaos Rune0151
Nature Rune0101
Death Rune21201
Law Rune2000
Soul Rune22252
Blood Rune22252

*NOTE:Each new wand is an upgrade for it's predecessor, so you need to have an Apprentice wand to get a Teacher wand.

Stats of items:

ItemMagic attack increase/decreaseMagic Defence increase/decrease
Infinity Hat+6+6
Infinity Gloves+5+5
Infinity Boots+5+5
Infinity Robe top+22+22
Infinity Robe bottom+17+17
Beginner's wand**+5+5
Apprentice's wand**+10+10
Teacher's wand**+15+15
Master's wand**+20+20
Mage's Book+15+15

**NOTE:All wands have NORMAL autocast options, so no Ancient Magicks.

Post Guide NOTE: For all those interested in Magic Exp, do the Enchanters' Chamber. Cosmic Runes are quickly available in Runecrafting and don't cost a lot.

OSRS Mage Training Arena - RuneScape Guide (2024)

FAQs

How long does it take to complete the Mage Training Arena? ›

Mage Training Arena Overall Breakdown
RewardTime TakenGp/Hr
Beginner wand0.44 hrs266k
Apprentice wand1.23 hrs405k
Teacher wand3.75 hrs410k
Master wand7.20 hrs223k
7 more rows

What do you need for a Mage Training Arena? ›

Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Level 93 (Lvl-7 Enchant) will allow players to use all spells in all areas of the minigame.

What is the most profitable way to train magic Osrs? ›

Players who plan to train Magic passively while doing other activities are advised to switch to casting Low Level Alchemy at level 21, as this is much cheaper. At level 55, it is recommended to switch to casting High Level Alchemy, which provides higher xp/cast and is more profitable.

Is Mage Training Arena a safe death? ›

This is a safe activity. If you die here, you will not lose any of your items, including those stored inside an Item Retrieval Service (deathbank). Warning: It is still dangerous for Hardcore group iron players.

Why get bones to peaches? ›

Bones to Peaches is commonly used to extend trips when food is scarce but bones are plentiful, such as in the God Wars Dungeon or the Smoke dungeon. Players may also consider the healing effect of Guthan's equipment as an alternative (or in addition) to the spell.

How many points for full infinity osrs? ›

To buy full infinity robes with Pizazz points requires 1,495 Telekinetic, 1,695 Alchemist, 14,700 Enchantment and 1,495 Graveyard points.

What is the Dragonstone method in Mage Training Arena? ›

Dragonstones can be found in Enchanting Chamber of the Mage Training Arena. They cannot be taken outside the Enchantment room. They provide pizazz points when any enchantment spell is used on them. Six dragonstones spawn around the room every five minutes, which players can enchant at any level.

How many runes to get Bones to Peaches in osrs? ›

Bones to Peaches is a Members-only spell in Old School RuneScape, which takes four Earth Runes, four Water Runes, and two Nature Runes to cast (or, just two Nature Runes with a Mud Battlestaff).

How many points for master wand? ›

Purchasing the master wand from Magic Training Area Shop requires 240 Telekinetic Pizazz points, 240 Alchemist Pizazz points, 2400 Enchantment Pizazz points, and 240 Graveyard Pizazz points, as well as a teacher wand to upgrade from.

What is the most difficult skill to train Osrs? ›

Some of the quicker and easier skills to train (such as Cooking and Fletching) can get experience rates upwards of 800,000 per hour, whilst some of the slowest and most tedious skills to train (such as Slayer, Runecraft and Agility) get maximum experience rates between 20,000–75,000 per hour, making them slower to ...

What makes the most money in Osrs? ›

Hourly profit table
MethodHourly profitIntensity
Killing Nex (Duo)16,099,000High
Completing the Fortis Colosseum (Wave 12)14,425,000High
Tombs of Amascut (solo 500 raid level)14,346,000High
Killing Nex (Team)10,805,000High
65 more rows
Oct 29, 2023

What is the fastest profit in Osrs? ›

Money Making
MethodHourly ProfitHourly XP
Picking up ruby rings400,00022,000 Magic
Wintertodt30,000300,000 Firemaking, 20,000 Woodcutting
Blackjacking (50 Thieving)127,000103,000 Thieving
Blackjacking (99 Thieving)220,000265,000 Thieving
15 more rows
May 15, 2024

Can you be attacked in Mage Arena? ›

Inside the arena, player killers can attack players who are fighting Kolodion during the events of Mage Arena I miniquest. In addition, some player killers may even dress themselves as the Saradomin battle mage in the arena, usually in an attempt to ambush players.

What is the Mage Arena 1 reward? ›

Mage arena 1 is a mini quest that every account which wants to excel in magic combat should complete. It rewards the player with 3 spells but more importantly it rewards the player with god capes which have a significant amount of magic bonus.

Can you use prayer in Mage Arena? ›

To fight in the arena requires level 60 Magic (boosts do not work), and the ability to kill increasingly difficult forms of Kolodion using only magic. It is also helpful to have 37+ prayer, so you can use Protect from magic.

How long does the mages book take in OSRs? ›

It takes 11.5 hours on average to acquire the mage's book, playing efficiently and using the best spells with the necessary staves yields a profit of 2,895,649.

How do I get to Mage Arena fast? ›

The arena has a bank, so there is no need to bring any equipment besides a knife, sword, or other slashing weapon. The quickest way to get there is by use of the lever in the ruins of Edgeville or in the small building near the gate to West Ardougne.

What level is Mage Arena? ›

Players with level 60 or higher Magic can begin the Mage Arena. Head out into level 53 Wilderness to start. It is recommended to use the Ardougne teleport lever or Edgeville teleport lever to teleport to the Deserted Keep as it is highly advised to minimise the time taken getting there.

How long does a Telekinetic room take osrs? ›

On average, players can complete each maze in around 1 minute. Adjusting for loading time and minimal mistakes, players can expect to complete around 60 mazes per hour.

References

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